News & Events

Student highlights

January 5, 2017

Alex Mathews named to Forbes '30 Under 30' list

Alex Mathews, at right, of the Johns Hopkins Department of Biomedical Engineering, was recently named to the annual Forbes "30 Under 30" list for his work on Fusiform with classmate Param Shah, at left.

December 9, 2016

Students develop foot-operated game controller
Johns Hopkins biomedical engineering grad students, from left, Adam Li, Nate Tran and Gyorgy Levay displayed their innovative video gaming shoes at a recent design competition.

Gyorgy Levay ordinarily doesn't have time to play video games. The Johns Hopkins biomedical engineering master's candidate is too busy working on controls for upper-limb prostheses to find time for running and jumping around the tops of buildings in the parkour game Mirror's Edge. Even if he did, Levay lost both hands to a meningitis infection five years ago, and operating the keyboard for a first-person shooter game is difficult. Over the 2015-16 school year, however, Levay spent considerable time running around a video game's virtual world.

November 5, 2016

Undergrads win bronze in Collegiate Inventors Competition
Cryotherapy

A reusable cryotherapy system that could bring low-cost breast cancer treatment to women in rural South Africa has won the bronze prize for a Johns Hopkins University biomedical engineering team in the undergraduate category of the 2016 National Collegiate Inventors Competition. Prize winners were announced Friday at an event in Washington, D.C.

October 30, 2016

Helping a needle on the right path
Accuo

Deep needle placements to sample cerebrospinal fluid, conduct biopsies, or place lines for anesthesia or drug therapy occur millions of times per year. But about a third of the time, needles may be difficult to place. In addition, the anatomical targets are typically very small and located deep within the body, offering a tiny window for a successful procedure. And the path to the target is fraught with obstacles such as blood vessels, bone, and nerve bundles.

October 28, 2016

In It For the Long Haul
David Stein

Growing up in Brooklyn, New York, David Stein had a passion for medicine, science, and engineering, so a major like biomedical engineering seemed exciting. He was also attracted to Johns Hopkins not only for its reputation, but also for the chance to meet its former strength coach, Bill Starr. An avid weightlifter, Stein was drawn to Johns Hopkins for its strong athletic programs and excellent academics. He excelled in both. Stein earned his bachelor's degree in BME in 1997 and stayed to complete a master's degree in 1999 and a PhD in 2001, working in the lab of Gregory Chirikjian.

October 24, 2016

Five doctoral students named Siebel Scholars
Siebel Scholars

As they work toward medical breakthroughs for disease treatment and surgery, five engineering graduate students from Johns Hopkins University have won key support for their research through the prestigious Siebel Scholars program.

October 1, 2016

BME Undergraduate Team Finalist in Collegiate Inventors Competition
CIC

An undergraduate biomedical engineering design team was a finalist in the Collegiate Inventors Competition. The BME students Clarisse Hu, Sarah Lee, Bailey Surtees, and Serena Thomas entered with a project entitled Cryoablation.

August 23, 2016

PhD candidate Randall Meyer receives multiple honors
BME PhD candidate Randall Meyer

Randall is currently working under Dr. Jordan Green, seeking novel biomaterial-based particle therapeutics that mimic the function of natural cells to achieve a therapeutic effect.

July 29, 2016

Students develop device to help reduce preventable deaths on the battlefield
CricSpike: intuitive cricothyrotomy assist solution for tactical field care

CBID undergrad team develops CricSpike tool kit designed to save lives by improving accuracy of cricothyrotomy in emergency situations.

May 23, 2016

BME graduate team wins Intel-Cornell Cup grand prize
 Adam Li, George Levay, Nate Tran

Their GEAR bio-gaming device was created to serve as an assistive computer interface for individuals with limited upper limb functionality to participate in video game play by transferring dexterous control from the hands to the feet.